person profile

Baochang Zhang

Baochang Zhang — researcher or builder tracked in the Angestrom contributor network.

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Papers · 4

GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation

Many scalable latent 3D generators operate on structured tensors, whereas pre-optimized 3D Gaussian Splatting (3DGS) reconstructions are unordered, spatially irregular, and vary widely in primitive count. We present GS-Voxel, a fitting-free structured latent framework, and evaluate it for large-scale aerial 3D Gaussian scene generation. GS-Voxel deterministically converts a compatible pre-optimized 3DGS reconstruction into sparse active voxels without additional per-scene optimization, retaining the sub-voxel positions and rendering attributes of the selected primitives. A GS-specific factoriz

MAC-XA: Multi-view Anatomy-Correspondence Fusion for Coronary Stenosis Reporting from X-ray Angiography

Multi-view reasoning in coronary X-ray angiography is inherently a cross-projection geometric problem, yet automated report generation in this setting remains largely unexplored. The 3D vascular topology leads to projection-dependent branch overlap and foreshortening, rendering single-view modeling fundamentally incomplete and unstable for lesion localization and stenosis grading. Although multi-view fusion appears promising, learning anatomically consistent fusion from real angiograms is impeded by a critical limitation: cross-view alignment is unobservable and cannot be explicitly supervised

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean,

Learning to Unlearn: Machine Unlearning via Learning the Unlearning Behaviors

Various machine unlearning techniques have been developed in response to privacy legislation requirements, enabling individuals to exercise their legal right to have their data $D_f$ removed from a machine learning model. This process is typically accomplished via the use of an unlearning function denoted as $U$. Existing methods focus on designing an intricate $U$ to unlearn $D_f \subset D$ from a previous model $A(D)$, so that the unlearned model performs as closely as possible to the retrained model $A(D \setminus D_f)$. However, these methods often suffer from high computational costs when