person profile

Jing Tang

Jing Tang — researcher or builder tracked in the Angestrom contributor network.

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Papers · 4

R2M-Bench: Evaluating Revisit Memory via Relative Consistency in Interactive Video World Models

High similarity between first-visit and return frames does not necessarily show that a video world model remembered the scene; the intervening rollout may simply have changed very little. This ambiguity makes absolute revisit scores sensitive to rendering stability, repetitive content, and failed motion. We introduce \emph{R2M-Bench} (\textbf{R}elative \textbf{R}evisit \textbf{M}emory Benchmark), a benchmark of observable revisit-selective consistency. For every detected return, R2M-Bench compares the revisit pair with two controls from the same rollout: a gap-matched non-revisit pair that mea

Peak-End-Net: A Peak-End Rule Inspired Framework for Generalizable Video Aesthetic Assessment

Video aesthetic assessment (VAA) aims to predict how aesthetically pleasing a video is, yet remains far less explored than other visual assessment tasks. Its progress is hindered not only by the scarcity of large-scale benchmarks, but also by the intrinsic subjectivity of aesthetic judgment, which is shaped by human perception. In this paper, we revisit VAA from a psychological perspective and propose \textit{Peak-End-Net}, a lightweight and interpretable framework inspired by the \textit{peak-end rule}, which suggests that people tend to judge a temporal experience mainly according to its sal

LenGuard-GPC: Length Guarding with Guided-Prompt Consistency for Spatial Reasoning Reinforce Learning

Multi-view spatial reasoning requires vision-language models to compare visual evidence across images, align object correspondences, and infer spatial relations over long visual contexts, a setting where chain-of-thought reasoning tends to grow verbose without becoming more accurate. Reinforcement learning with verifiable rewards is a natural fit for this task, but standard GRPO reward relies on sparse outcome-level feedback and gives no signal about where a reasoning trajectory goes wrong, nor any control over its length. We propose LenGuard-GPC, a dense reward framework that addresses both p

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving a