person profile

Weijun Zhang

Weijun Zhang — researcher or builder tracked in the Angestrom contributor network.

42Connections
3Papers
0Models
0Repos
0News

Papers · 3

Geometry and Gradient-based Partitioning for Panoramic Outdoor Reconstruction

Scaling 3D Gaussian Splatting (3DGS) to large outdoor scenes is costly in both data acquisition and computation. Adopting panoramic images with equirectangular projection (ERP) can reduce capture effort via their full $360^{\circ}$ field of view, yet the resulting omnipresent visibility invalidates existing partitioning strategies that rely on local camera frustums, causing block-wise optimization to degenerate into global training. Thus, we propose PanoLOG, a two-stage coarse-to-fine framework equipped with a Geometry and Gradient-based Partitioning Strategy tailored for large-scale panoramic

MeanFlowNFT: Bringing Forward-Process RL to Average-Velocity Generators

MeanFlow generators achieve fast few-step sampling by predicting average velocities over time intervals, making them attractive for efficient generation. Reinforcement learning (RL) has become a powerful way to align diffusion and flow models with human preferences and task-specific objectives. In particular, DiffusionNFT offers an efficient forward-process RL framework that does not require reverse-process trajectories or likelihood estimation. However, applying such RL methods to MeanFlow remains underexplored. DiffusionNFT optimizes instantaneous velocities, whereas MeanFlow samples with av

VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding

Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-drive