person profile

Yiwen Guo

Yiwen Guo — researcher or builder tracked in the Angestrom contributor network.

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Papers · 3

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{\emph{Point as Skeleton}}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapt

MemDefrag: Latent Memory Defragmentation for Large Language Models

Latent memory, which stores past knowledge fragments as per-layer hidden states, has emerged as a promising paradigm (e.g., MemoryLLM and M+) for long-term memory in large language models (LLMs). However, the paradigm suffers from significant performance degradation during memory updates, due to positional encoding misalignment and the absence of any tracing mechanism to distinguish target memory fragments from irrelevant ones. To discover such a tracing mechanism, we probe the layer-wise attention density over stored memory fragments, and find that a small set of middle transformer layers con

EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framewor