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paperarXivTrust 82 · PrimaryPublished 1mo agoLive · 1mo ago

Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

Recent extensions of 3D Gaussian Splatting (3DGS) capture fine color details using hash-grid-based appearance parameterization but incur high computational cost during fragment rendering. We introduce a decoupled radiance representation that models low-frequency geometry and view dependent appearance features with 2D surfels while representing high-frequency textures via a view-independent spatial hash grid that is baked into a compact texture atlas. By including sparsity-enhancing optimizations that penalize semi-transparency and per-primitive falloff, our method aggressively prunes insignifi

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  • LinkedLinked via arxiv author · 85%Neel Kelkar

    Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

  • LinkedLinked via arxiv author · 85%Simon Niedermayr

    Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

  • LinkedLinked via arxiv author · 85%Kaloian Petkov

    Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

  • LinkedLinked via arxiv author · 85%Klaus Engel

    Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

  • LinkedLinked via arxiv author · 85%Rüdiger Westermann

    Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting

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