FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility
Reconstructing animatable 3D human avatars from monocular video is a fundamental problem in computer vision with broad applications in AR/VR and digital content creation. Existing approaches typically couple parametric body models with neural rendering or 3D Gaussian splatting and optimize all body regions jointly from short videos, which often degrades fidelity in the visible areas. To overcome this limitation, we introduce FlexiAvatar, a unified framework that explicitly optimizes only the visible body regions, effectively eliminating artifacts arising from unobserved limbs. Our method integ
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- FuzzyOverlapping authors or contributors · 62%ultralytics/yolov5 →
“Shared author/contributor keys: ali”
- LinkedLinked via arxiv author · 85%Yihalem Yimolal Tiruneh →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%Muhammad Salman Ali →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%Uyoung Jeong →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%Muneeb A. Khan →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%MD Khalequzzaman Chowdhury Sayem →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%Allanur Bayramgeldiyev →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
- LinkedLinked via arxiv author · 85%Binod Bhattarai →
“FlexiAvatar: Unified 3D Gaussian Human Avatars Under Arbitrary Body Visibility”
