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paperarXivTrust 82 · PrimaryPublished 1mo agoLive · 1mo ago

From Pixels to States: Rethinking Interactive World Models as Game Engines

Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Co

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  • LinkedLinked via arxiv author · 85%Zizhen Li

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Zian Meng

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Shuwei Shi

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Mingliang Zhai

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Jiaming Tan

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Chuanhao Li

    From Pixels to States: Rethinking Interactive World Models as Game Engines

  • LinkedLinked via arxiv author · 85%Kaipeng Zhang

    From Pixels to States: Rethinking Interactive World Models as Game Engines

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