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paperarXivTrust 82 · PrimaryPublished 25d agoLive · 22d ago

GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

Dynamic scene reconstruction with 3D Gaussian Splatting requires a balance between fine-grained motion modeling, structural stability, and compact representation. Existing per-primitive methods provide flexible local deformation but often suffer from redundant primitive growth, while anchor-based methods improve spatial regularity at the cost of suppressing locally varying motion. To address these issues, we present GrainGS, a dynamic Gaussian framework that combines a hierarchical anchor scaffold with per-Gaussian deformation. A static warm-up stage first establishes a time-invariant canonica

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  • FuzzyOverlapping authors or contributors · 62%mudler/LocalAI

    Shared author/contributor keys: guo

  • LinkedLinked via arxiv author · 85%Jiahao He

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Yihua Shao

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Zhengkai Zhao

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Pan Gao

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Tengfei Ma

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Jingcai Guo

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

  • LinkedLinked via arxiv author · 85%Hao Tang

    GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis

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