InvSplat: Inverse Feed-Forward Scene Splatting
Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-space learning-based approaches often suffer from multi-view inconsistencies and lack an explicit 3D representation for stable novel view rendering. We present a feed-forward multi-view reconstruction framework for inverse rendering that directly predicts a structured 3D Gaussian representation with intrinsic material attr
Lineage graph
Paper → model → repo connections mined from source citations (Tier-1 exact match).
Why these links exist
Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.
- LinkedLinked via arxiv author · 85%Polina Karpikova →
“InvSplat: Inverse Feed-Forward Scene Splatting”
- LinkedLinked via arxiv author · 85%Wenjing Bian →
“InvSplat: Inverse Feed-Forward Scene Splatting”
- LinkedLinked via arxiv author · 85%Haofei Xu →
“InvSplat: Inverse Feed-Forward Scene Splatting”
- LinkedLinked via arxiv author · 85%Hendrik Lensch →
“InvSplat: Inverse Feed-Forward Scene Splatting”
- LinkedLinked via arxiv author · 85%Andreas Geiger →
“InvSplat: Inverse Feed-Forward Scene Splatting”
