KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations
Physics-integrated 3D Gaussian representations now allow reconstructed deformable objects to be simulated and rendered under explicit material models. Existing pipelines, however, assume that material parameters are known or manually specified, limiting their applicability when these parameters must be inferred from observed object dynamics. We propose KnockGS, an interaction-response PhysicalGS framework that estimates the elasticity and density scales of a 3D Gaussian object from its dynamics under a known applied force. Rather than treating physical simulation only as a forward process, we
Lineage graph
Paper → model → repo connections mined from source citations (Tier-1 exact match).
Why these links exist
Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.
- FuzzyOverlapping authors or contributors · 62%bytedance/deer-flow →
“Shared author/contributor keys: wang”
- FuzzyOverlapping authors or contributors · 62%sgl-project/sglang →
“Shared author/contributor keys: zhou”
- FuzzyOverlapping authors or contributors · 62%ray-project/ray →
“Shared author/contributor keys: wang”
- LinkedLinked via arxiv author · 85%Chenchen Ge →
“KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations”
- LinkedLinked via arxiv author · 85%Hanwen Shen →
“KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations”
- LinkedLinked via arxiv author · 85%Bowen Jing →
“KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations”
- LinkedLinked via arxiv author · 85%Jiyuan Cai →
“KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations”
- LinkedLinked via arxiv author · 85%Xiaofeng Wang →
“KnockGS:interaction-Grounded Calibrationof Physical Gaussian Representations”
