Read original ↗
paperarXivTrust 82 · PrimaryPublished 1mo agoLive · 1mo ago

Multiplayer Interactive World Models with Representation Autoencoders

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots,

Lineage graph

Paper → model → repo connections mined from source citations (Tier-1 exact match).

Why these links exist

Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.

Covers

Implements

authored (incoming)

Covers (incoming)

Related across the graph

Topics