Multiplayer Interactive World Models with Representation Autoencoders
We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots,
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- Linked via arxiv authorAnthony Hu →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorVáclav Volhejn →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorAdrien Ramanana Rahary →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorChris Mulder →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorAditya Makkar →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorAmélie Royer →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorManu Orsini →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorAlyx Liao →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorAdam Jelley →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorEloi Alonso →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorFlorian Laurent →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorFredrik Norén →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorJames Swingos →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorJan Hünermann →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorKent Rollins →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorLucas Hosseini →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorMatthieu Le Cauchois →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorMaxim Peter →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorPim de Witte →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorTim Brown →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorVincent Micheli →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorMoritz Böhle →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorGabriel de Marmiesse →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorViktoriia Sharmanska →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorLucia Specia →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorMichael Black →
Multiplayer Interactive World Models with Representation Autoencoders
- Linked via arxiv authorPatrick Pérez →
Multiplayer Interactive World Models with Representation Autoencoders
