Optimal Alternating Regret for Online Learning and Games
We settle the minimax-optimal alternating regret, a regret notion motivated by alternating learning dynamics in games, for both online linear optimization (OLO) and online convex optimization (OCO). For OLO over the probability simplex $Δ_d$, we give an algorithm with $O(\log d)$ alternating regret that remains a constant for any time horizon $T$, and a matching lower bound. Our constant regret bound significantly improves previous results with $O(\log ^{2/3}d \cdot T^{1/3})$ regret [Cevher, Cutkosky, Kavis, Piliouras, Skoulakis, Viano, NeurIPS 2023, Hait, Li, Luo, Zhang, COLT 2025]. As a re
Lineage graph
Paper → model → repo connections mined from source citations (Tier-1 exact match).
Why these links exist
Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.
- PossiblePossibly related (embedding) · 45%[2607.07508] Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning →
- FuzzySimilar title/name (fuzzy) · 59%aymericdamien/TopDeepLearning →
“Fuzzy title match (0.73): “Optimal Alternating Regret for Online Learning and Games” ≈ “aymericdamien/TopDeepLearning””
- LinkedLinked via arxiv author · 85%Yixin Tao →
“Optimal Alternating Regret for Online Learning and Games”
- LinkedLinked via arxiv author · 85%Weiqiang Zheng →
“Optimal Alternating Regret for Online Learning and Games”
