SCULPT: Subtractive Composition for 3D Part Generation
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse. Existing methods impose this structure outside the native generation loop: segmentation-based methods partition an already generated shape, while additive methods synthesize parts from predefined layouts, boxes, or tokens and then reconcile them into a whole. The former preserves the generated geometry but fixes the object before part boundaries are determined; the latter exposes part cardinality but often leaves sh
Lineage graph
Paper → model → repo connections mined from source citations (Tier-1 exact match).
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- LinkedLinked via arxiv author · 85%Sikuang Li →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Chen Yang →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Jiemin Fang →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Jiazhong Cen →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Yuhe Wei →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Jichen Pang →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Juwei Shen →
“SCULPT: Subtractive Composition for 3D Part Generation”
- LinkedLinked via arxiv author · 85%Qi Tian →
“SCULPT: Subtractive Composition for 3D Part Generation”
