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paperarXivTrust 82 · PrimaryPublished 26d agoLive · 25d ago

Three-Body Scattering for Generative Modeling

Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the $2$

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  • FuzzySimilar title/name (fuzzy) · 84%GoogleCloudPlatform/generative-ai

    Fuzzy title match (0.92): “Three-Body Scattering for Generative Modeling” ≈ “GoogleCloudPlatform/generative-ai”

  • FuzzyOverlapping authors or contributors · 62%google-research/google-research

    Shared author/contributor keys: sun

  • FuzzyOverlapping authors or contributors · 62%Zeyi-Lin/HivisionIDPhotos

    Shared author/contributor keys: lin

  • FuzzyOverlapping authors or contributors · 62%modular/modular

    Shared author/contributor keys: liu

  • FuzzyOverlapping authors or contributors · 62%DietrichGebert/ponytail

    Shared author/contributor keys: cheng

  • LinkedLinked via arxiv author · 85%Yipeng Sun

    Three-Body Scattering for Generative Modeling

  • LinkedLinked via arxiv author · 85%Zhenglin Cheng

    Three-Body Scattering for Generative Modeling

  • LinkedLinked via arxiv author · 85%Deyuan Liu

    Three-Body Scattering for Generative Modeling

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