Three-Body Scattering for Generative Modeling
Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the $2$
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- FuzzySimilar title/name (fuzzy) · 84%GoogleCloudPlatform/generative-ai →
“Fuzzy title match (0.92): “Three-Body Scattering for Generative Modeling” ≈ “GoogleCloudPlatform/generative-ai””
- FuzzyOverlapping authors or contributors · 62%google-research/google-research →
“Shared author/contributor keys: sun”
- FuzzyOverlapping authors or contributors · 62%Zeyi-Lin/HivisionIDPhotos →
“Shared author/contributor keys: lin”
- FuzzyOverlapping authors or contributors · 62%modular/modular →
“Shared author/contributor keys: liu”
- FuzzyOverlapping authors or contributors · 62%DietrichGebert/ponytail →
“Shared author/contributor keys: cheng”
- LinkedLinked via arxiv author · 85%Yipeng Sun →
“Three-Body Scattering for Generative Modeling”
- LinkedLinked via arxiv author · 85%Zhenglin Cheng →
“Three-Body Scattering for Generative Modeling”
- LinkedLinked via arxiv author · 85%Deyuan Liu →
“Three-Body Scattering for Generative Modeling”
