View-Structured Conformal Prediction for 3D Gaussian Splatting
3D Gaussian Splatting (3DGS) renders novel views in real time, but an uncertainty heatmap does not certify that a rendered view meets a certain prediction coverage. We treat novel-view synthesis as structured regression and ask that, with probability at least $1-α$, RGB prediction boxes cover at least a $1-β$ fraction of pixels in a new view. We propose View-Structured Conformal Prediction (VSCP). It splits the pre-calibration scale into a spatial shape from the renderer and a transferable view-difficulty factor, which predicts the smallest view-wise multiplier that shape needs. A held-out qua
Lineage graph
Paper → model → repo connections mined from source citations (Tier-1 exact match).
Why these links exist
Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.
- LinkedLinked via arxiv author · 85%Junzheng Chu →
“View-Structured Conformal Prediction for 3D Gaussian Splatting”
- LinkedLinked via arxiv author · 85%Rabin Pandey →
“View-Structured Conformal Prediction for 3D Gaussian Splatting”
- LinkedLinked via arxiv author · 85%Zhenwei Shi →
“View-Structured Conformal Prediction for 3D Gaussian Splatting”
