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paperarXivTrust 82 · PrimaryPublished 11d agoLive · 9d ago

WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel-view synthesis for unposed in-the-wild images. To handle inconsistent photometric conditions, we propose a dual-branch architecture that explicitly decouples geometry from appearance. The geometry branch extracts an appearance-invariant 3D structure and jointly predicts camera poses. To govern the rendering appearance

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  • LinkedLinked via arxiv author · 85%Xiyu Zhang

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Jingyu Zhuang

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Hongjia Zhai

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Zizheng Yan

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Jinwei Chen

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Guofeng Zhang

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

  • LinkedLinked via arxiv author · 85%Qingnan Fan

    WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images

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