WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physi
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- PossiblePossibly related (embedding) · 50%grandgaming9321-prog/reality-engine →
- LinkedLinked via arxiv author · 85%Hanlin Wang →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Hao Ouyang →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Qiuyu Wang →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Wen Wang →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Qingyan Bai →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Ka Leong Cheng →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
- LinkedLinked via arxiv author · 85%Yue Yu →
“WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory”
