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paperarXivTrust 82 · PrimaryPublished 1mo agoLive · 1mo ago

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physi

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  • PossiblePossibly related (embedding) · 50%grandgaming9321-prog/reality-engine
  • LinkedLinked via arxiv author · 85%Hanlin Wang

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Hao Ouyang

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Qiuyu Wang

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Wen Wang

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Qingyan Bai

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Ka Leong Cheng

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

  • LinkedLinked via arxiv author · 85%Yue Yu

    WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

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