Pengfei Wan
Pengfei Wan — researcher or builder tracked in the Angestrom contributor network.
Papers · 3
PercepCap: Video Captioner with Structured Spatio-Temporal Perception
Video captioning requires fine-grained spatio-temporal understanding of videos, including spatial perception of where objects are located and temporal perception of when events occur. Existing MLLMs usually generate captions directly from video inputs without exposing the perceptual evidence behind descriptions. As a result, mistakes in spatiotemporal perception are only observed in the final caption, making it difficult to identify the underlying perceptual errors directly. To address these issues, we present PercepCap, a perception-aware video captioning framework that makes perceptual evide
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence re
StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation
Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off
