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paperarXivTrust 82 · PrimaryPublished 2d agoLive · 4m ago

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence re

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  • FuzzySimilar title/name (fuzzy) · 59%AgentCore-8B

    Fuzzy title match (0.73): “PlayWorld: Benchmarking World Models with Agent Players over” ≈ “AgentCore-8B”

  • FuzzyOverlapping authors or contributors · 62%sgl-project/sglang

    Shared author/contributor keys: wan

  • FuzzySimilar title/name (fuzzy) · 87%zhayujie/CowAgent

    Fuzzy title match (0.94): “PlayWorld: Benchmarking World Models with Agent Players over” ≈ “zhayujie/CowAgent”

  • FuzzySimilar title/name (fuzzy) · 87%SWE-agent/SWE-agent

    Fuzzy title match (0.94): “PlayWorld: Benchmarking World Models with Agent Players over” ≈ “SWE-agent/SWE-agent”

  • FuzzySimilar title/name (fuzzy) · 84%Thysrael/Horizon

    Fuzzy title match (0.92): “PlayWorld: Benchmarking World Models with Agent Players over” ≈ “Thysrael/Horizon”

  • FuzzyOverlapping authors or contributors · 62%ray-project/ray

    Shared author/contributor keys: wang

  • LinkedLinked via arxiv author · 85%Kaixin Ding

    PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

  • LinkedLinked via arxiv author · 85%Xi Chen

    PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

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