Read original ↗
paperarXivTrust 82 · PrimaryPublished 1mo agoLive · 1mo ago

AlayaWorld: Long-Horizon and Playable Video World Generation

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse

Lineage graph

Paper → model → repo connections mined from source citations (Tier-1 exact match).

Why these links exist

Every edge carries a method, confidence, and the source snippet that justified it — so bad links are debuggable.

Implements

Covers

authored (incoming)

Implements (incoming)

Covers (incoming)

Related across the graph

Topics